Expedition Stations send a submarine to a selected fishing area. Each area has recorded launch costs, travel and fishing times, expected catch ranges, and a catch pool. The station sends returning catch to a Supply Station Conveyor by drone.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
How it works
| Property | Recorded value |
|---|---|
| Unlock the first areaextracted | Coral Shallows is listed with no unlock price and no expedition-point requirement. |
| Prepare a tripextracted | Choose a zone at the Expedition Station. Check the launch cost and catch range before sending the submarine. |
| Advance to harder waterextracted | Later areas list prerequisite expedition points, higher costs, and longer trip times. These entries come from the installed catalog and may be beyond the demo level cap. |
| Read an event record carefullyextracted | Event weights are catalog weights, not a promise that a particular event will happen on the next run. |
Connections & references
Linked records
| Record | Relationship | Quantity / context |
|---|---|---|
| Coral ShallowsFishing areas | Related Reference | — |
| Kelp ForestFishing areas | Related Reference | — |
Sources & verification
Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs
- Object
- Submarine fishing and expeditions
- Reader
- dnSpy C# decompilation + in-game TSV catalog
- Unity Version
- Unity Mono
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Unlock the first area | Not recorded | extracted |
| Prepare a trip | Not recorded | extracted |
| Advance to harder water | Not recorded | extracted |
| Read an event record carefully | Not recorded | extracted |