Expedition Stations send a submarine to a selected fishing area. Each area has recorded launch costs, travel and fishing times, expected catch ranges, and a catch pool. The station sends returning catch to a Supply Station Conveyor by drone.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. How it works
  2. Connections & references
  3. Related articles
  4. Sources & verification

How it works

PropertyRecorded value
Unlock the first areaextractedCoral Shallows is listed with no unlock price and no expedition-point requirement.
Prepare a tripextractedChoose a zone at the Expedition Station. Check the launch cost and catch range before sending the submarine.
Advance to harder waterextractedLater areas list prerequisite expedition points, higher costs, and longer trip times. These entries come from the installed catalog and may be beyond the demo level cap.
Read an event record carefullyextractedEvent weights are catalog weights, not a promise that a particular event will happen on the next run.

Connections & references

Linked records

RecordRelationshipQuantity / context
Coral ShallowsFishing areasRelated Reference—
Kelp ForestFishing areasRelated Reference—

Sources & verification

Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs
Object
Submarine fishing and expeditions
Reader
dnSpy C# decompilation + in-game TSV catalog
Unity Version
Unity Mono
Field-level source references
PropertySource pointerStatus
Unlock the first areaNot recordedextracted
Prepare a tripNot recordedextracted
Advance to harder waterNot recordedextracted
Read an event record carefullyNot recordedextracted
Download the original record and provenance (JSON) ↓