{"aliases":[],"category":"Guides","confidence":1.0,"description":"Customers enter the store, browse racks, plan purchases, and pay at the Cashier. Commodity records include low and high sell prices; the Price Control station changes prices. Customers can skip a rack when the price exceeds their tolerance.","facts":[{"key":"how-it-works-keep-the-basics-available","label":"Keep the basics available","section":"How it works","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"extracted","value":"A Bag Rack gives shoppers bags. The tutorial says shoppers without a bag leave without buying."},{"key":"how-it-works-stock-the-shelves","label":"Stock the shelves","section":"How it works","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"extracted","value":"Refill racks by hand or set a nearby Supply Crane to pull selected goods from a Storage Machine."},{"key":"how-it-works-set-prices-within-tolerance","label":"Set prices within tolerance","section":"How it works","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"extracted","value":"The Price Control station edits commodity prices. The displayed demand readout compares the chosen price with a tolerance anchor derived from the commodity\u2019s low and high sell prices."},{"key":"how-it-works-check-the-day-report","label":"Check the day report","section":"How it works","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"extracted","value":"The daily report records fulfilled and unfulfilled demand. Use it to decide which products need more stock or a different price."},{"key":"how-it-works-choose-when-to-open-and-close","label":"Choose when to open and close","section":"How it works","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"extracted","value":"Store and day cycle actions advance the simulation; the game code tracks end-of-day income, expenses, and demand separately."}],"id":"guide-store-sales-and-pricing","image":null,"kind":"guide","name":"Store shelves, customer demand, and pricing","relationships":[{"metadata":{},"quantity":null,"ref":"machine-bag-rack","relation":"related reference","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"resolved","target":"machine-bag-rack"},{"metadata":{},"quantity":null,"ref":"machine-cashier","relation":"related reference","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"resolved","target":"machine-cashier"},{"metadata":{},"quantity":null,"ref":"machine-price-control","relation":"related reference","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"status":"resolved","target":"machine-price-control"}],"slug":"guide-store-sales-and-pricing","source":{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"},"sources":[{"build_id":"26103922","file":"Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs","object":"Store shelves, customer demand, and pricing","reader":"dnSpy C# decompilation + in-game TSV catalog","unity_version":"Unity Mono"}],"status":"extracted from installed Steam demo","tables":[],"updated_at":"2026-10-21"}
