The opening objective chain teaches a complete production loop: raise aquatic stock, move it to a processing machine, then stock the store. You can move items by hand first and automate the same route with conveyors and cranes as the operation grows.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
How it works
| Property | Recorded value |
|---|---|
| First production loopextracted | Place a Grow Pen and connect a Supply Station Conveyor nearby. The pen grows fish or seedlings and holds harvest in its buffer; the supply station and farm drone move it onto the line. |
| Process fishextracted | Use the Fillet Station to turn raw fish into fillets. The installed catalog lists Sea Bass, Saline Tilapia, and Milkfish fillet recipes. |
| Move and store stockextracted | Use conveyors to move goods to Storage Machines or racks. You can carry items manually while the line is incomplete. |
| Make salesextracted | Set up customer access, a Bag Rack, shelves, and a Cashier. Customers without a bag leave without buying. |
| Plan for the demo capextracted | The official demo description says progression reaches Level 6; catalog entries at later chapters may be present in files without being reachable in this demo. |
Connections & references
Linked records
| Record | Relationship | Quantity / context |
|---|---|---|
| Grow PenMachines & equipment | Related Reference | — |
| Supply Station ConveyorMachines & equipment | Related Reference | — |
| Fillet StationMachines & equipment | Related Reference | — |
| Store shelves, customer demand, and pricingGuides | Related Reference | — |
Sources & verification
Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs
- Object
- Getting started: from stock to sales
- Reader
- dnSpy C# decompilation + in-game TSV catalog
- Unity Version
- Unity Mono
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| First production loop | Not recorded | extracted |
| Process fish | Not recorded | extracted |
| Move and store stock | Not recorded | extracted |
| Make sales | Not recorded | extracted |
| Plan for the demo cap | Not recorded | extracted |