Grow Pens raise juvenile fish and plant seedlings over time. Harvest is stored in the pen buffer until it is collected, which makes a nearby Supply Station Conveyor useful for keeping the rest of the production line supplied.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
How it works
| Property | Recorded value |
|---|---|
| Start with a Grow Penextracted | Place the pen in an allowed water zone. Its catalog capacity is 48 slots, with a listed feed interval of 180 seconds. |
| Provide the right feedextracted | The tutorial describes separate Feed Storage for feed and Seed Storage for juveniles and plant seeds. Their failed outputs reject other item types. |
| Collect the harvestextracted | Connect a Supply Station Conveyor near the pen so the farm drone can move harvested commodities onto the conveyor line. |
| Use a seed or juvenileextracted | Commodity rows identify harvest items and minimum harvest counts where those fields are recorded. Check the commodity page before planning a grow cycle. |
Connections & references
Linked records
| Record | Relationship | Quantity / context |
|---|---|---|
| Grow PenMachines & equipment | Related Reference | — |
| Supply Station ConveyorMachines & equipment | Related Reference | — |
Sources & verification
Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs
- Object
- Grow Pens, juveniles, and aquatic plants
- Reader
- dnSpy C# decompilation + in-game TSV catalog
- Unity Version
- Unity Mono
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Start with a Grow Pen | Not recorded | extracted |
| Provide the right feed | Not recorded | extracted |
| Collect the harvest | Not recorded | extracted |
| Use a seed or juvenile | Not recorded | extracted |