Grow Pens raise juvenile fish and plant seedlings over time. Harvest is stored in the pen buffer until it is collected, which makes a nearby Supply Station Conveyor useful for keeping the rest of the production line supplied.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. How it works
  2. Connections & references
  3. Related articles
  4. Sources & verification

How it works

PropertyRecorded value
Start with a Grow PenextractedPlace the pen in an allowed water zone. Its catalog capacity is 48 slots, with a listed feed interval of 180 seconds.
Provide the right feedextractedThe tutorial describes separate Feed Storage for feed and Seed Storage for juveniles and plant seeds. Their failed outputs reject other item types.
Collect the harvestextractedConnect a Supply Station Conveyor near the pen so the farm drone can move harvested commodities onto the conveyor line.
Use a seed or juvenileextractedCommodity rows identify harvest items and minimum harvest counts where those fields are recorded. Check the commodity page before planning a grow cycle.

Connections & references

Linked records

RecordRelationshipQuantity / context
Grow PenMachines & equipmentRelated Reference—
Supply Station ConveyorMachines & equipmentRelated Reference—

Sources & verification

Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs
Object
Grow Pens, juveniles, and aquatic plants
Reader
dnSpy C# decompilation + in-game TSV catalog
Unity Version
Unity Mono
Field-level source references
PropertySource pointerStatus
Start with a Grow PenNot recordedextracted
Provide the right feedNot recordedextracted
Collect the harvestNot recordedextracted
Use a seed or juvenileNot recordedextracted
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