The installed Steam demo build contains a broad set of catalog rows. The official demo description gives a progression cap of Level 6, so higher-chapter entries should be read as recorded game data rather than proof that the content is reachable in the demo.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. How it works
  2. Sources & verification

How it works

PropertyRecorded value
Current evidenceextractedThis wiki was built from Steam demo build 26103922, its StreamingAssets catalogs, and the game’s C# assemblies.
Later chaptersextractedA machine, area, objective, or commodity in a catalog may be gated behind later chapters or full-game progression.
Numeric fieldsextractedCatalog values are recorded defaults. This wiki avoids treating unset fields as zero-valued player effects.
How to verifyextractedCheck the in-game tablet and the day report in your current save if the game UI differs from a catalog entry.

Sources & verification

Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs
Object
Demo scope and catalog availability
Reader
dnSpy C# decompilation + in-game TSV catalog
Unity Version
Unity Mono
Field-level source references
PropertySource pointerStatus
Current evidenceNot recordedextracted
Later chaptersNot recordedextracted
Numeric fieldsNot recordedextracted
How to verifyNot recordedextracted
Download the original record and provenance (JSON) ↓