The installed Steam demo build contains a broad set of catalog rows. The official demo description gives a progression cap of Level 6, so higher-chapter entries should be read as recorded game data rather than proof that the content is reachable in the demo.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
How it works
| Property | Recorded value |
|---|---|
| Current evidenceextracted | This wiki was built from Steam demo build 26103922, its StreamingAssets catalogs, and the game’s C# assemblies. |
| Later chaptersextracted | A machine, area, objective, or commodity in a catalog may be gated behind later chapters or full-game progression. |
| Numeric fieldsextracted | Catalog values are recorded defaults. This wiki avoids treating unset fields as zero-valued player effects. |
| How to verifyextracted | Check the in-game tablet and the day report in your current save if the game UI differs from a catalog entry. |
Sources & verification
Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- Afs.Game.dll (dnSpy decompilation) and StreamingAssets/AFS/Catalogs
- Object
- Demo scope and catalog availability
- Reader
- dnSpy C# decompilation + in-game TSV catalog
- Unity Version
- Unity Mono
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Current evidence | Not recorded | extracted |
| Later chapters | Not recorded | extracted |
| Numeric fields | Not recorded | extracted |
| How to verify | Not recorded | extracted |