The game selects the row for the highest minimum level at or below the current level. The ranges describe how many racks customers visit, how long they browse, how many products they plan to buy, and how many they buy.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
How it works
| Property | Recorded value |
|---|---|
| How to read this tableextracted | The game selects the row for the highest minimum level at or below the current level. The ranges describe how many racks customers visit, how long they browse, how many products they plan to buy, and how many they buy. |
Customer shopping behavior by level
| Min Level | Visit Rack Min | Visit Rack Max | Browse Min | Browse Max | Plan Min | Plan Max | Buy Min | Buy Max |
|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 4 | 3 | 5 | 1 | 2 | 1 | 2 |
| 5 | 3 | 4 | 3 | 4 | 1 | 2 | 1 | 3 |
| 10 | 4 | 5 | 3 | 4 | 2 | 3 | 2 | 3 |
| 20 | 5 | 6 | 3 | 3 | 3 | 4 | 2 | 5 |
| 30 | 7 | 8 | 3 | 3 | 4 | 6 | 3 | 6 |
| 60 | 7 | 8 | 3 | 3 | 4 | 6 | 3 | 6 |
Sources & verification
Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- Aqua Factory Simulator Demo_Data/StreamingAssets/AFS/Catalogs/CustomerBehavior.tsv
- Object
- 6 catalog rows
- Reader
- TSV catalog
- Unity Version
- Unity Mono
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| How to read this table | Not recorded | extracted |