Open blue water on the move. The sub works harder and comes back fuller.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Unlocking
  2. Progression
  3. Expedition
  4. Catch pool
  5. Connections & references
  6. Related articles
  7. Sources & verification

Unlocking

PropertyRecorded value
Unlock priceextracted4000
Expedition points requiredextractedkelp-forest:9

Progression

PropertyRecorded value
Chapterextracted10

Expedition

PropertyRecorded value
Launch costextracted320
Expedition points awardedextracted4
Travel time (seconds)extracted55
Fishing time (seconds)extracted100
Catch rangeextracted24–36
Difficultyextracted3

Catch pool

PropertyRecorded value
Catch poolextractedsaline-tilapia:Common, sea-bass:Uncommon, elkhorn-moss:Uncommon, cuttlefish:Rare, atlantic-cod:Epic

Connections & references

Referenced by

RecordRelationshipQuantity / context
Atlantic CodAquatic productsCaught In—
Elkhorn MossAquatic productsCaught In—
Giant CuttlefishAquatic productsCaught In—
Saline TilapiaAquatic productsCaught In—
Sea BassAquatic productsCaught In—

Sources & verification

Extraction status: Extracted From Installed Steam Demo. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Aqua Factory Simulator Demo_Data/StreamingAssets/AFS/Catalogs/FishingAreas.tsv
Object
id=3 key=drift-current
Reader
TSV catalog
Unity Version
Unity Mono
Field-level source references
PropertySource pointerStatus
ChapterNot recordedextracted
Unlock priceNot recordedextracted
Launch costNot recordedextracted
Expedition points awardedNot recordedextracted
Expedition points requiredNot recordedextracted
Travel time (seconds)Not recordedextracted
Fishing time (seconds)Not recordedextracted
Catch rangeNot recordedextracted
DifficultyNot recordedextracted
Catch poolNot recordedextracted
Download the original record and provenance (JSON) ↓